Real-time, multi-core, GPU-based, Full-HD, true 3D rendering engine, with smooth Tricaster/Decklink output.
Supports a virtually unlimited number of 3D-transformable, keyframe-animated layers and compositions.
Flexible, dynamic, high-quality anti-aliased smooth-scrolling Unicode text.
Embed any animated layer within text, and integrate and format data from shared real-time data sources (Twitter, RSS, external databases and files, wall clock, counters, etc.).
A wide range of popular image formats, including 16-bit and floating-point images. Full-HD image sequence playback.
Many ready-to-use materials from simple gradients to lens flares, and image effects from blur to reflection.
Freely stack and blend multiple layers of materials and effects, with all properties fully keyframe-able.
Feeling creative? Our advanced material engine lets you combine building blocks to construct complex shaders and save presets for later use.
Intuitive, drag'n-drop-based, ultra-responsive.
Fully-customizable layout, dockable/tearable windows, easily adaptable to multi-monitor setups.
Edit CG elements and observe the results immediately in realtime.
In addition, the preview channel helps you try out your automation setups.
Use the versatile quick-edit feature and playback controllers to edit, filter, play and preview multiple CG elements in a practical and efficient manner.
Define flexible behaviours that automate playback or data retrieval based on events, without any need for scripting.
The Automation Editor allows you to schedule behaviors, including playback of CW graphics elements or remote invocation of Tricaster functionality, at specified wall-clock times.
CharacterWorks graphics can be edited and triggered remotely from TriCaster, allowing a single operator to control both TriCaster and CW.
The converse is also possible* : Many TriCaster functions can be invoked from CW. Coupled with CW’s advanced automation features, this makes complex setups possible, e.g. video clips can be scheduled for playback on TriCaster at specified times or synchronized with playback of CW graphics.
* with an optional module.
Seamlessly integrate data from outside real-time sources with no need for any external modules.
Supported sources include: Twitter, XML through XQuery (including RSS) and external databases through ODBC / SQL (including MySQL, Access, Excel).
Use, modify and adapt the provided templates to quickly start production.
In addition, export your own templates to reuse them in future productions.