NEED A COMPLETE, VERSATILE, AFFORDABLE, REAL-TIME ON-AIR GRAPHICS SYSTEM
CharacterWorks delivers!
But do not take our word for it! Check out how various CG pages can be built in CharacterWorks:
CharacterWorks’ Tricaster Integration Features
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Features
Rendering Engine
Real-time, multi-core, GPU-based, UltraHD (4K), true 3D rendering engine, with smooth multi-channel NDI and Decklink output.
Supports a virtually unlimited number of 3D-transformable, keyframe-animated layers and compositions.
Text Renderer
Flexible, dynamic, high-quality anti-aliased smooth-scrolling Unicode text.
Embed any animated layer within text, and integrate and format data from shared real-time data sources (Twitter, RSS, external databases and files, wall clock, counters, etc.).
Image & Video Support
A wide range of popular image and video codecs and formats, including 16-bit and floating-point images.
Full-HD video and image sequence playback. Video and image layers can be transformed in 3D and shader effects can be applied in real-time.
Shader-based Materials
Hundreds of ready-to-use material presets, ranging from basic gradients to beautiful lens flares. Procedurally-generated, real-time materials for animated backgrounds that are ever changing and never repeating.
Price / Performance
With CharacterWorks, you can easily do what software that costs ten times as much can do… And more…
CharacterWorks goes beyond the state-of-the-art to give you innovative features and a smooth, integrated workflow not found in any competing product in its price range.
Interactive Editing
Edit CG elements and observe the results immediately in realtime.
In addition, the preview channel helps you try out your automation setups.
Data Source Engine
Seamlessly integrate data (text, images or even video) from outside real-time sources with no need for any external modules.
User Interface
Fully-customizable layout, dockable/tearable windows, easily adaptable to multi-monitor setups.
Jump-Start Production
Use, modify and adapt the provided templates to quickly start production.
In addition, export your own templates to reuse them in future productions.
Automation Engine
Define flexible behaviours that automate playback or data retrieval based on events, without any need for scripting.
The Automation Editor allows you to schedule behaviors, including playback of CW graphics elements or remote invocation of Tricaster functionality, at specified wall-clock times.
Playback Control
Tight integration with TriCaster
CharacterWorks graphics can be edited and triggered remotely from TriCaster, allowing a single operator to control both TriCaster and CW.
Conversely, many TriCaster functions can be invoked from CW. With CW’s automation features, advanced setups are possible, e.g. video clips can be scheduled for playback on TriCaster at specified times or synchronized with playback of CW graphics. – more –
Audio Support
The standard CW Broadcast license does not support audio files that are more than one minute long. To enable support for longer audio files, the Playout Option is required.
Testimonials
CharacterWorks users are found in all corners of the world.
Check out what users are saying about CW and why they love it so much.
The more I use it the more I love it.
The new grid controller is great, it means I can build what I need then hand over to someone to operate with almost no training needed.
CharacterWorks has given me the freedom to do what I want and how I want to do it with my broadcast graphics. It is a system that gives me the ability to design my graphics so they follow our brand, and program my data to function in a way that works best for me. I…
The combination of CharacterWorks and TriCaster is having a wonderful impact on the quality of our broadcast. There is simply no other solution in the market that could give us all the features and the flexibility that we desired.
Thanks for making a great CG product! This software is the best we’ve seen by far for this application. CharacterWorks has been great for us.
The tight integration between CharacterWorks and Tricaster, along with Twitter and other databases, makes this a real jack-of-all-trades software. The smooth workflow, interface and ability to import pre-multiplied sequences from popular compositing software truly changes the game in the CG business, making live graphics available to everyone.
The user videos look great. I’ll should be able to make some awesome stuff! Your product looks great!
The support works pretty well so far… For our productions your solution is perfect.