But do not take our word for it! Check out how various CG pages can be built in CharacterWorks:
You can download and test CharacterWorks yourself!
The CW demo installer includes a demo license for a maximum duration of one month that will allow you full access to all features of CharacterWorks, with the exception that the output is watermarked and Save/Export features are removed.
Real-time, multi-core, GPU-based, UltraHD, true 3D rendering engine, with smooth multi-channel Tricaster/Decklink output.
Supports a virtually unlimited number of 3D-transformable, keyframe-animated layers and compositions.
Flexible, dynamic, high-quality anti-aliased smooth-scrolling Unicode text.
Embed any animated layer within text, and integrate and format data from shared real-time data sources (Twitter, RSS, external databases and files, wall clock, counters, etc.).
Image & Video Support
A wide range of popular image and video codecs and formats (complete list), including 16-bit and floating-point images.
Full-HD video and image sequence playback. Video and image layers can be transformed in 3D and shader effects can be applied in real-time.
Hundreds of ready-to-use material presets, ranging from basic gradients to beautiful lens flares. Procedurally-generated, real-time materials for animated backgrounds that are ever changing and never repeating.
Price / Performance
With CharacterWorks, you can easily do what software that costs ten times as much can do… And more…
CharacterWorks goes beyond the state-of-the-art to give you innovative features and a smooth, integrated workflow not found in any competing product in its price range.
Edit CG elements and observe the results immediately in realtime.
In addition, the preview channel helps you try out your automation setups.
Data Source Engine
Seamlessly integrate data from outside real-time sources with no need for any external modules.
Fully-customizable layout, dockable/tearable windows, easily adaptable to multi-monitor setups.
Use, modify and adapt the provided templates to quickly start production.
In addition, export your own templates to reuse them in future productions.
Define flexible behaviours that automate playback or data retrieval based on events, without any need for scripting.
The Automation Editor allows you to schedule behaviors, including playback of CW graphics elements or remote invocation of Tricaster functionality, at specified wall-clock times.
Tight integration with TriCaster
CharacterWorks graphics can be edited and triggered remotely from TriCaster, allowing a single operator to control both TriCaster and CW.
Conversely, many TriCaster functions can be invoked from CW. With CW’s automation features, advanced setups are possible, e.g. video clips can be scheduled for playback on TriCaster at specified times or synchronized with playback of CW graphics. – more –
The standard CW Broadcast license does not support audio files that are more than one minute long. To enable support for longer audio files, the Playout Option is required.
How much do you think an advanced, cutting-edge CG system should cost?
CharacterWorks is 2495 USD, and the base package already includes Twitter, XML/RSS/JSON and ODBC support, as well as remote control from TriCaster. AGF is accepting orders.
You will not need anything else !
Forget about launching a different module or writing scripts for every basic task. CW presents a fresh approach, designed to provide a streamlined, self-contained, fully-integrated user experience, including a variety of features out-of-the-box, from social media integration to automation, supported by a strong, extensible foundation.
Regular, frequent updates. Built in collaboration with our users. We listen to your feedback.
CharacterWorks is perhaps the most innovative and fastest-evolving graphics solution out there. But more importantly, we’re moving CharacterWorks in the direction that you define. So many awesome features of CharacterWorks originated from user requests!
CharacterWorks users are found in all corners of the world.
Check out what users are saying about CW and why they love it so much.
The more I use it the more I love it.
The new grid controller is great, it means I can build what I need then hand over to someone to operate with almost no training needed.
I am really enjoying finally being able to start creating projects in CW. It does a lot of the things I had wished other programs (simple character generators like LiveText) would do. So much more power! And your quick customer service has made his whole process so much easier and less stressful.
The combination of CharacterWorks and TriCaster is having a wonderful impact on the quality of our broadcast. There is simply no other solution in the market that could give us all the features and the flexibility that we desired.
The tight integration between CharacterWorks and Tricaster, along with Twitter and other databases, makes this a real jack-of-all-trades software. The smooth workflow, interface and ability to import pre-multiplied sequences from popular compositing software truly changes the game in the CG business, making live graphics available to everyone.
The user videos look great. I’ll should be able to make some awesome stuff! Your product looks great!
The support works pretty well so far… For our productions your solution is perfect.
We were looking for a CG better than Livetext but more cost efficient than a <other famous product>.
We think we found it with CharacterWorks
This is looking brilliant.
I saw your product and WOW!
Your CG program looks amazing and replacing LiveText is something we all want to do easily and this solution appears to do just that and then some!