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Particle Effects in CharacterWorks – Part 1

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    David Hutchinson (Streamscape / UK)
  • The new grid controller is great, it means I can build what I need then hand over to someone to operate with almost no training needed.

    Anthony Bezencon (Project Engineer, Creative Technology. London)
  • CharacterWorks has given me the freedom to do what I want and how I want to do it with my broadcast graphics. It is a system that gives me the ability to design my graphics so they follow our brand, and program my data to function in a way that works best for me. I have said it multiple times but the flexibility and customizability is really what sets CharacterWorks apart for me. On top of that, the cost of CW is far lower than many other CG systems of the same caliber.

    Iowa State Athletics
    Austin Minnihan (cyclones.tv)
  • The combination of CharacterWorks and TriCaster is having a wonderful impact on the quality of our broadcast. There is simply no other solution in the market that could give us all the features and the flexibility that we desired.

    Cem Akkaya (RIOT Games Istanbul)
  • Thanks for making a great CG product! This software is the best we’ve seen by far for this application. CharacterWorks has been great for us.

     

    Glenn DiTommaso (EMC TV)
  • The tight integration between CharacterWorks and Tricaster, along with Twitter and other databases, makes this a real jack-of-all-trades software. The smooth workflow, interface and ability to import pre-multiplied sequences from popular compositing software truly changes the game in the CG business, making live graphics available to everyone.

    Kalle Ă–stberg, Creative Director (STCC)
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